I see.
I'm still trying to find suitable people...I have saved many pics from all over the place...maybe some will do.
Ya, the differences are minor when reduced to art. Mostly it will have to depend on perception.
I think it's not that obvious in Abh, because I believe the ideal Abh beauty is closer to female faces we see in japanese celebrities and bishies.
The problem is that this asian ideal isn't quite the same as western but all the same not too different either. The most visible difference is maybe the form of the face. Asian's seem to be either rounder or less wide. European more edged and wider. But then again most people look at the composition of eyes, nose, lips etc.
Oh, I'm curious about that library.
Well, it's not that much more complex. Of course engineers want to reduce everything to the least number of 'freedom' needed. This will reduce complexity and all kinds of problems.
As I see it, the majority of intersection points need at max 2 axis.
There is no need for scales, just some plate section as I have sketched before. There may not be a need for intermediate material to connect those either.
So it needs some more sections and axis compared to Aibo, but not too much.
For falling and turning like a real cat, all there need is an internal flywheel
For climbing it only need to spread the arms and maybe legs to the side. Maybe a bit of sideway movement of the body. Most important are the hands/paw because they need to adjust to the angle of the surface. So these must have two axis.
Except for legs, and neck the degree of movement isn't much for the body or tail sections. Maybe only 10-20 degrees each.
simple mechanical design sketch
The most problem I see is mechanical strength, toughness, quickness, and leg design.
Cats, horses etc have 3 section legs (actually their hand is extended) and most design reduce it to two section. This works well, but does not look like real.
sample cheeta