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Kin of the Stars

A community for the fans of Crest of the Stars, Abh culture, anime, technology, science fiction, video games, and friendly conduct.


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    What do you play?

    Almael
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    Post by Almael 8/30/2009, 6:36 am

    Hmm, Dissida seems like a reinvention of Fatal Stay Night....

    Anyway, I found Star Wolves as my current scifi game. Yeah, it's old and it's a Homeworld clone, but it's the only appealing in this genre I could find that I haven't had played yet.
    So far, it's ok in terms of playing the ships, but
    (Note: as casual player I never read any manual and never look up until way half into a game)
    1. there are no distance indicators duh
    2. navigation map is pretty limited as you can't swing the camera around only up and down, zoom & to the sides.
    3. the space xy-size is smaller than Homeworld, although, it seems to be less limited in vertical space.
    As to gameplay, well
    1. there are no random contracts
    2. the chances to run into masses of enemies could happen any time if you are not careful about your movement and place of fighting.
    3. You are real poor and outclassed by enemiees
    1.&3 makes it hard, because once you start gettting more crew more advanced enemies are going to flock by
    4. the earnings are too little for what you need.

    At first I used my mothership to support my weak fighters, but now I regret it because they didn't get enough experience. And I dunno if my ship gets experience at all, so I probably wasted lots of it. In order to earn more loot and experience I ended up "killing all" after finishing the mission objectives. I dunno if this effects any alignment or later missions and contracts. Laughing
    In any case the trick to survival is to lure enemy sqadrons to the place of your desire to avoid mass enemie response. As the space is small the choices are limited. Also there are mission where you get surrounded by obviously unlimited spawning of enemies. It took me dozens of continued engagements in one escort mission until I was able to use a strategic move to the rear. (Nearly died there.)
    Well, I'm looking forward to the more open? or non-linear Star Wolves 2 game.
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    Post by tanis1lionheart 9/12/2009, 10:11 pm

    Almael wrote:Hmm, Dissida seems like a reinvention of Fatal Stay Night....
    Never played that, but it feels more like a real-time 'kingdom hearts'.


    Have you tried 'Hegemonia: Legions of Iron' or it's expansion 'Hegemonia: The Solon Heritage'?
    I love the series, it's a 4X/RTS-lite of a game.
    Fun if you don't mind it being a little easy.



    Anyways, I've been playing the new Mana Alchemist game for the PS2 and it's a LOT better than the pervious games.


    I've also been having loads of love with "Muramasa: The Demon Blade"
    Easily the best looking game, IMO, on the Wii.
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    Post by Almael 9/13/2009, 2:50 pm

    No, I haven't. Nowaday, there aren't many interesting ones around for me (in most areas).
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    Post by AlexT 9/17/2009, 8:22 am

    Played or playing at the moment:
    Red Faction: Guerilla - ah, nostalgia! Power to the people, free Mars! Nice physics too

    Resident Evil 5 - installer says "we with Nvidia worked so hard to make great graphics"...it doesn't suck, it's pretty good, but it's nothing i havent seen years ago. Perharps my monitor is too big, standards got downgraded thanks to consoles? Anyway - game looks nice so far...

    Seriously thinking about getting back into EVE online due to great changes they are making for both - political/sovereignity and ship configuration system... T3 modular cruisers are great, allowing you to build your own design and role within same class and not just something it was pre-designed for...Soon they'll extend it into older ships i believe.
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    Post by JGZinv 10/6/2009, 9:54 am

    Halo 3 ODST pretty regularly... and probably will eventually modern warfare 2.


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    Post by JGZinv 11/10/2009, 2:38 pm

    Well I got MW2... wasn't really left impressed with the campaign honestly.
    It was... "what it should have been" I guess... but it could have been better and felt like more
    of the same with a insane change in enemy attack structure.

    I'll write something more solid once my head gets rid of my sleepless headache.


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    Post by AlexT 11/10/2009, 4:56 pm

    JGZ, did you play it on console? We still ain't got it here for PC Sad And playing a good game on console is the same as insulting developers (as long as PC version is availible and it's not port Wink )

    What i played (or playing) recently:
    Borderlands - this one is very interesting mostly because of looks. In case you didn't seen it - it's 3D shooter that is rendered/looks like an anime. What's truly impressive is that this real time 3D is a lot closer (very close) to anime feel than any of 3D CGI animes out there. You should try it (or demo) just to take a look how awesome it looks.

    Call of Jualez 2 - there's no other game about Wild West than Call of Jualez - first person action with great story, interesting combat mechanics (you have to use things to your advantage, perform duels etc). Very good overal quality of the game.

    Operation Flashpoint Dragon Rising - i been playing millitary simulators for a long time - the ones that simulate life of a soldier and squad/unit level tactics. This one is supposedly successor to famous Operation Flashpoint, but this one done by different studio - the real successor of O.F. is Armed Assault serie. While game is graphicaly a bit better\faster it's territories are not as insaningly large. The combat is ok - worth playing, but this game is mix of O.F. glory with action/shooter.

    Armed Assault 2 - the real successor of Operation Flashpoint. The game is serious millitary simulator with real full size islands, vehicles, weapons etc etc of realistic behavior and so on. After all it's based on operation flashpoint which they say is sharing same engine used in real US infantry training simulators. Graphics is very good for a game with so much freedom as everything else.

    Dragon Age - finaly, the REAL RPG around after so many crapy "wannabees". This one is from Bioware so you know it at least can't be bad. The story is interesting, there's classes, skill trees etc. Not as complex as old style RPG classics like Baldur's Gate, but still - this one is my game for some time now.

    Risen - supposedly it's Gothic 3... The game isn't bad, the story is interesting, but animation, character design - suck. Gothic 3 was briliant when it comes to atmosphere, design, world... Very similar sometimes but just not it.

    Ninja Blade - another console port and it suck so much i understand why PC gain popularity again - with ancient hardware consoles no longer attract top of the line developers as much so all kinds of trash makes it's way there. This one is good example.

    Aside from Dragon Age the usual games i play for the last few months are: Mirror's Edge, Unreal Tournament 3, Left 4 Dead.
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    Post by JGZinv 11/10/2009, 6:01 pm

    I played the original mw on 360 so that's what I got mw2 for.

    I wouldn't be so clear cut or generalist... there are many games that are better on a console than a
    pc, and vice versa.

    The PC version of MW2 is a port of the console... for all intents.

    Just suffice to say I wasn't impressed really. If the multiplayer doesn't live up to what I think it should, I'm going to have a skewed opinion in the negative.


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    Post by AlexT 11/10/2009, 6:24 pm

    Spoiler:

    It is strange... they say MW2 breaks records. And from what i seen from trailers it should be impressive gameplay. Though different people judge gameplay differently... while i value story, immersion, visual/sound experience, the actual "midgame" of gameplay is not that important for me, not in some game types anyway... So - is MW2 is bad from artistic side (graphics, design, visuals, immersion, story etc) or you didn't like gameplay (tactics, combat mechanics, AI etc) ?
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    Post by JGZinv 11/10/2009, 7:25 pm

    Whew boy, this is going to take some explaining. Mind you I still have a sleep headache.
    Basically I was stupid and played it all the way through after getting back in at about 1 AM EST. I went to bed at 7 AM, so figure 7 hours of campaign.

    Let's see if I can cover some of it.

    More of an arcade-like design. MW1 had what I would call a CoD or a Counter Strike look and feel to it. MW2 has a lot of largely distracting info on your HUD which isn't necessary in many cases. The blood splatters on your screen any time you get hit, get worse as you get damaged more.. to the point you can't even see anything.. so you can't defend or protect yourself.

    On just about every level you have some superior or comrade yelling constantly about what you need to do. Like "TAKE OUT THE SNIPERS BY THE BURGER TOWN!!!!!!" or some other yell. But the darn game doesn't make it clear where these locations are. Yes there are way points, but evidently the level designers forgot to provide them when you are in the midst of the heaviest battles. This is a repeated problem.

    Your captain also shouts to go east, west, or whatever direction... but there's no compass in the game. So how on earth are you expected to know what direction that is? Look at the sun's position?

    Enemy forces can kill you with extreme ease. I started the game on normal, as I usually do for a first play through... and by the 3rd or 4th mission I couldn't stand the dying. I knocked it back to easy and still had to play through the same choke point about 15 times before I managed to pass it. I'm more of a slow methodical sniper type mentality with COD campaign... and it just doesn't work for several missions. You can't run through the areas either. You have to poke your head around corners and jump or crouch around objects while being shot at from every type of weapon from all directions above and below, try and get a shot off... move..repeat x infinity to have any hope in these areas.

    Frag grenades are useless, stun nades almost as much. I understand IW trying to limit the problem of nade killing in MW1... but they just don't work. I have on multiple levels had a small room of enemies (3-4) and tossed a stun, and then all 4 of my frags at places in the room to get proper coverage... maybe 1-2 died, and even that was extremely rare! Nades also can not be thrown nearly as far and they have sort of a cartoony trail in the air as they are thrown. However enemy grenades have a great blast radius range.

    Weapons have very little recoil... 50.cal, etc... heavy machine guns... whatever....
    In general they are pretty fun to fire.. moderate to very effective although several
    of the classic guns seem to have reduced magazines... you have to reload after
    every tap/kill it seems. Multi spray and pray kills are nigh hard/impossible.

    You don't get an AC130 mission in the campaign, there are a couple chopper side gunner and a Humvee gunner mission sections. That was sort of a downer, but I know the spec ops has a ac130 specific mission.

    The story itself is way "over the top." *SPOILERS*

    Spoiler:

    Graphic wise in most areas is was on par or slightly better than MW1. In one or two places it was much better than MW1.

    Gameplay wise... I extremely dislike the enemy AI. Due to how nearly impossible it is to get around some points. They are much smarter, nimble, and react much better. Character models seem to be better... although the dogs in the dog patrols are downright obviously terrible. If it were not for them turning sideways, I'd almost say the patrol dogs were medium resolution 2D animated images. Their movement AI is about as bare basic as you can get too.

    Spoiler:

    So like I said... I hope the multi picks up the game some. I'm not thrilled with the campaign all too well.

    Additionally, the menu's are obviously geared for someone with next to no experience with a computer. the MW1 menus were fine. The opening title screen give you 3 big choices like vending machine buttons for which mode you want to play. It's weird, not as good as before, and seems like it was geared for casual/arcade players because they want something simple... which is kind of insulting IMO. There's indicators as well that state you've completed such an amount of a percentage of a gametype or status... but there's no way of figuring out what else it expects you to do to complete more. After completing the campaign, it says I'm 50% complete.... where's the other 50%? Am I supposed to complete it on another difficulty, am I supposed to do multiplayer or spec ops, are there missions I missed some how?

    Oh I forgot too... when your AI shoots with something other than a sniper weapon in a siege.... they can have an enemy AI get up right in front of them (5 ft) and they can be shooting each other and neither one die. It was sort of rare... I saw it happen like 4 times. But it's really stupid when the enemy AI decides you're the new target and your guy is right in front of him firing away. Meanwhile you're getting hit by something you thought should have already died.


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    Post by JGZinv 11/11/2009, 3:03 am

    Such an excellent review that sums up so much I had to post it...

    http://www.gameplanet.co.nz/pc/games/158267/reviews/134131.Call-of-Duty-Modern-Warfare-2/

    It's funny too!


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    Post by AlexT 11/11/2009, 2:11 pm

    I just picked the game today so i'm going to check it right after i test new class A hi-end stereo amplifier i got for like 1/4 price...So you say game is fast, or at least not much more graphicaly intense than MW1? Cuz while i do have Core i7 OCed to hell and tons of ram i still stuck with my GTX260-216 which is not enough in some games with my 2560x1600 resolution so if it runs slow i'll put it on hold till i get 5870 i ordered.
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    Post by Almael 11/11/2009, 8:38 pm

    bounce
    Great reviews guys!

    I had expected MW2 to be slightly better than MW1, but that it had so many draw backs...except AI. I think they just wanted to have it played by more people as well as make it more towards multiplayer, hence, reduce game options and grenade powers.
    It would be better to leave the options and only reduce grenade power for multi sessions.

    As to the news, IMHO it's just hype to get buyers. I don't think many who knew CoD or MW1 would get that excited after seeing the demo videos.

    There are other games coming I had my eyes on like the Parasite Eve successor, Avatar and one other...*scratch* -_-; forgot the name.
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    Post by AlexT 11/14/2009, 9:55 am

    Just finished playing MW2. Well, my old GTX260 is still good for it and ididn't notice any drops below 60 FPS except for rare intense areas.
    I'd say story and animation side is very good, game offer variety of areas, weaponst etc.

    All would be good if it wasn't for enemies behavior. It's like you every average soldier had extra SWAT training or worse. When i finished training course in the beginning i received Veteran difficulty recommendation, but it wasn't long before i had to switch to Hardened. It's not like i couldn't handle it, but it's a game and supposed to be fun - i can't maintain this level of constant concentration for hours or at least it no longer fun.
    The time it takes for enemies to aquire target, aim and shoot is unrealistic, on top of it they are many and no matter how many you kill - more will come unless you push forward. I guess this is arcade element since normaly you don't want to move forward unless area is clear. Here enemies are replaced with such a speed that it's easier to just distract em (flashbag, grenade) and run forward all the time.
    You also can't effectively use another important element which is movement/position change while you do suffer from enemy movement/positioning. Normaly it's always hard to hit a moving/running person, especialy among all kinds of obstacles, but MW2 expect you to rely on your "Clint Easwood" skill only.
    Enemies are also totaly imune to suppressing fire and are fearless robots Smile
    It's not that bad and still can be fun and playable, especialy at regular - enemy behavior becomes a bit more realistic.

    What i realy hate is friendly AI. This is total madness. How can you fight when your guys are already ahead and there's an enemy soldier behind their backs aiming at you? It makes normal squad useless because you cannot rely on your mates - when you know they're to the left you expect at least that side to be clear of hostiles but no - enemy guy can just walk past em while they're busy shooting someone at much greater distance.
    In 2 words - squadmates suck. They make you instinctively rely on squad tactics principle but they simply do not do their job. Watching sectors? Cover fire? Forget it.

    Weapons - there's many but for some reason M4 is more optimal here for recoil/reload speed. P90 is also good at close encounters. But in the end i found myself using...pistols Smile Since this game is about Clint Eastwood - it's no wonder pistols work well because of no recoil, fast reload and most important - good field of view. But you need good arm for it

    Finally - the strory is nice. Not too realistic, but i like MW for showing that tanks and big armies are tools that fight the war and fists and knives are what finishing/starts/stops em. The world's current political system is such that a minor accident can lead to a full-scale war if someone is interested in starting it.
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    Post by Almael 11/14/2009, 1:41 pm

    Well, looks mostly the same as far as it's about enemy spawning and the need to go forward. So MW2 is just a bit more extreme in terms of difficulty. What I understand as arcade is when you have weapons and upgrades or munition that are used not realistically. Either by amount or effect. Also when enemies go in front of you so that you can shoot them. Limited tactics or strategy.
    Yep, pistols are best but if they lack power, range or munition it really hurts.
    I have always found AI mates useless. Most of the time I left them behind and have to fend positions for an eternity until they move up to support me. It seems MW2 pushes them forward so it's kind of an improvement. So you are forced more to move forward, that is if you make it. Twisted Evil
    Hmm, I guess I will wait and see if there are going to be some fixes.
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    Post by AlexT 11/14/2009, 6:54 pm

    There's not much to fix, but as for mates - in squad you cannot go solo. Simply because they're in your field of fire so you expect em at least to clear the areas you cannot control because they're in the way. When you're alone you go in different "mode".

    As for weapons - here it's better than it was in MW1 - the recoil, fire rate and accuracy seem pretty realistic for each weapon. Can't say for sure because there's mostly very modern guns i'm not too familiar with. Also there's tons of it. Not just types but modifications as well. Holographics? optics or thermal? Grenade launcher or shotguns, silenced? Whatever you like...
    Anyway - the game should be interesting for you since there's tons of weapons and millitary tech used - like they decided to throw there everything from pages of millitary magazines, including remote controling Predators (firing their missiles), laser targeting for Striker's gun, remote turret,. There's some exotic like heartbeat sensor

    As for pistols - thing is most of the combat (though not all) in MW 2 is at close range. And when it's not - my tactics is always to get close to the enemy, it's the instinct i guess - i feel safer close to enemy than at range.

    Oh, and Captain Price rocks Wink British SAS rox
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    Post by AlexT 11/26/2009, 6:43 pm

    Just watched new EVE online expansion trailer and felt such excitement i was about to jump back and play Smile
    Almael, i think you' wanna see it - it's 200mb or 130 mb depending on quality you wish but it's worth 200mb if you like quality space battle videos Wink The most fun part is in the end Wink

    http://www.eveonline.com/download/videos/Default.asp?a=download&vid=234 - 200mb
    http://www.eveonline.com/download/videos/Default.asp?a=download&vid=232 - 120mb
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    Post by Almael 11/26/2009, 7:21 pm

    Ok, I will take a look at it in HQ. What do you play? - Page 4 Icon_lol

    Edit:
    The pace seems too fast for the action shown.
    As to the two destroyers at the end, well, it's something new for this kind of game. I guess a clan can have some but it means they need to protect them. This also means there will be 'hunter' fleets.
    Spoiler:
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    Post by AlexT 11/27/2009, 5:43 pm

    Hmm, destroyers? You mean Titans i think Wink
    In Eve Destroyer is very small ship - about larger than frigate which is the smallest.
    The hierarchy is such: Frigate>Destroyer>cruiser>Battleship>Dreadnought/carrier>Mothership>Titan
    Of course there's a lot of in-between classes like interdictors, advanced cruisers (tech 2), interceptors etc.etc, not counting all the non-millitary stuff..

    Spoiler:

    I'm still playing Dragon Age What do you play? - Page 4 Icon_basketball - a truly great game, but you expect no other from Bioware - i think after Mass Effect they decided to make another more classical and complex (and difficult) RPG. In Dragon age you realy need to use party tactics. You pause game with space bar, issue orders like movement, spells, attacks and modes etc. - the fights are very fun and give some space for tactical thinking. You can play real-time too - you can program character AI actions the way you like so that they follow certain tactics on their own...
    The story is truly great, dialogues are complex and mature and the way you talk t characters affect many things. Oh well - let me just say that game is worth it's 9.6/10 ratings. What do you play? - Page 4 Icon_cheers


    Last edited by AlexT on 11/28/2009, 6:23 am; edited 1 time in total
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    Post by Almael 11/27/2009, 10:47 pm


    I noticed that. Anyway, so that group is just like the vets group in the game I know. I hope they are just better moraly.
    I knew Bioware from good games in the past, but until recently they kind off went under the radar. Anyway, I didn't know they do any RPG. Seems western companies are getting more into it. I wouldn't wonder seeing more japanese-esque stuff copied.
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    Post by Almael 11/27/2009, 10:47 pm

    Spoiler:
    I knew Bioware from good games in the past, but until recently they kind off went under the radar. Anyway, I didn't know they do any RPG. Seems western companies are getting more into it. I wouldn't wonder seeing more japanese-esque stuff copied.
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    Post by AlexT 11/28/2009, 6:36 am

    Actualy RPGs is all they do. Unfortunately i haven't been heavily into RPGs after classics (Baldur's gate) and until Mass Effect, but any game i played was always great.
    As for japanese-esque stuff copied - well, certainly it's not about Bioware or Dragon age cuz it's world is anything but Japanese style - it's classic dark fantasy world though there's no strong cultural influence seen (european, eastern etc. like in Gothic). Actualy i don't see many developers getting much into Japanese style - probably because there's already a market of such things.

    Now, what surprises me is how few games have came out - it's almost December already and where is that huge train of sequels and new stuff coming out? New Half-Life episode and stuff like that. I guess crisis affected it too even though i haven't see sales falling down - people may eat less but they still play as much Very Happy
    The only good thing in it is allowing me to save the $ and headache of upgrading videocard since my GTX260 is still able to handle everything i play well and modifying new videocard for watercooling is always something you don't wanna do everyday. But if it goes on - i won't bee needing it at all since no new titles come out after new year and summer is dead season for sure..
    I always though that MMORPGs is the future of gaming, but i don't see that sector developing very well either. Oh well - consoles are to blame i guess, they are too old and restrict developers creativity Smile
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    Post by Almael 11/28/2009, 7:59 am

    Uhm, those are adventure games, not really RPG. In RPG you got some kind of relationship, sometimes you can choose to play a different hero. Having dialogues, a group, and choices doesn't necessary make a RPG. Similar games are also detective games.
    If you just consider games in which a player takes a character role then any game would be a RPG.

    The problem with MMORPG is that the producers try to keep people and not making a game great, just enough to keep them.
    Although, it might be the future for human-human games it's by far not desireable as it is.
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    Post by AlexT 11/28/2009, 4:23 pm

    Uhm, those are adventure games, not really RPG. In RPG you got some
    kind of relationship, sometimes you can choose to play a different
    hero. Having dialogues, a group, and choices doesn't necessary make a
    RPG. Similar games are also detective games.
    Well, all of what you said is present in Dragon Age and was present in previous Bioware or Black Isle RPGs for example. There was no deeper RPG experience i recall and i played a great deal of games worth of attention or that received at least some rating..
    Also i'd point that the more freedom you add to the game the more quality you sacrifice. It was easy to do in old RPGs where some different path would only mean some 10 extra lines of text but in modern RPG you have to find optimum without sacrificing dialogs, cut-scenes etc and i believe Bioware know how to do it. Too bad few other developers are into RPGs these days - they only add elements to action which sometime not a bad thing too...

    The problem with MMORPG is that the producers try to keep people and not making a game great, just enough to keep them.
    Although, it might be the future for human-human games it's by far not desireable as it is.
    Aye, though games like EVE are exceptions - still they are few and there's been no new faces on the block since then. Funny - when i played EVE i though that in year max there will be "better&bigger" space game but not i'm not even sure i'll ever see anything comparable.. All the rest just adopt same fail-proof approach that appeal to masses.

    Anyway - it's not yet end of the winter, let's see - maybe there's a lot more coming Wink
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    Post by JGZinv 2/2/2010, 4:47 am

    Well I hate to be the lone voice of opinionated reason... but Battlefield Bad Company 2 (who names these things.... sheesh) demo was a stinker.

    Comparing to MW1 and MW2... and other games I've played:

    I found the controls to be very heavy, the menus to have micro text in many areas, no real directive, tutorial, or otherwise driving force telling folks how to play when first jumping in.... not a single word was spoken voice chat wise... and the one map offered - while visually and layout wise was nice... the mode was nothing that hadn't been done a hundred times before as "1 sided - capture the headquarters."

    The guns were largely unimpressive, basically devolves into use sniper, rpg, or someone blasts you point blank with a heavy machine gun to get a kill. I was actually doing better with a pistol that with any main class weapon. Choppers are impossible to hit with an RPG...

    The amount of time in which a HQ bomb will go off is way too short unless you've got 3 guys already right there. Since the enemy has already gotten inside.. any chance of defusing is now even less since they'll nail you from the corners. You also have a problem with the destructible environment.. being that one team's entire strategy was to use tanks to ram or blast giant holes in the HQ walls and then rain guys in from different angles. If the blast didn't kill you... this surely would. Then by the time you're allowed to respawn... sorry HQ's gone.

    Vehicles are quite overpowered and better vehicles are always on one side of the map and not the other. I watched a single Abrams tank take out about 4 other tracked armored vehicles that were laying into it plus it took several rpgs. Just sitting stationary and killing everything it looked at on the mid point of the map.

    The announcer guy drops obscene phrases semi frequently.

    The game mode and everything, sadly I had more fun playing Frontlines Fuel of War's multiplayer demo which was the same mode, same kits setup, had better vehicles and balancing, and while the weapons were on the fictional and plastic side... they worked more effectively.

    Who ever is the attacking side, gets the better hardware, so it's pretty much a clear win for them every game.

    For a title that's supposed to wipe the floor with MW2 (and I'm no stranger to all it's problems) this is a gross exaggeration if the demo is anything to go by. I wouldn't pay $10 for it.


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